
package com.ttomato.game.gamedev2d;

import com.ttomato.game.framework.Game;
import com.ttomato.game.framework.Screen;
import com.ttomato.game.framework.impl.GLGame;
import com.ttomato.game.framework.impl.GLGraphics;
import com.ttomato.game.gamedev2d.Cannon;

public class CollisionTest extends GLGame {

    @Override
    public Screen getStartScreen() {
        return new COllisionScreen(this);
    }

    class COllisionScreen extends Screen {
        static final int NUM_TARGETS = 20;
        static final float WORLD_WIDTH = 9.6f;
        static final float WORLD_HEIGHT = 4.8f;
        GLGraphics mGlGraphics;
        Cannon mCannon;

        public COllisionScreen(Game game) {
            super(game);
            // TODO Auto-generated constructor stub
        }

        @Override
        public void update(float deltaTime) {
            // TODO Auto-generated method stub

        }

        @Override
        public void present(float deltaTime) {
            // TODO Auto-generated method stub

        }

        @Override
        public void pause() {
            // TODO Auto-generated method stub

        }

        @Override
        public void resume() {
            // TODO Auto-generated method stub

        }

        @Override
        public void dispose() {
            // TODO Auto-generated method stub

        }
    }

}
